TapHuman
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Accessibility White Paper

The Legal Shield for B2B Security

How native keyboard and screen reader support eliminates litigation risk under the ADA, Section 508, and the EAA.

1. The Global Legal Landscape

Security gatekeeping (like CAPTCHAs) represents the highest-risk surface area for digital accessibility lawsuits. If a user with a disability cannot pass a mandatory security check, they are fundamentally blocked from accessing your service. This is a direct violation of international law.

2. The Failure of Legacy Alternatives

For years, the industry standard fallback for visual puzzles (like selecting crosswalks) was the Audio CAPTCHA. However, audio CAPTCHAs have proven to be a failed architecture:

3. The TapHuman Paradigm Shift

TapHuman mitigates this legal liability entirely by designing accessibility into every game from the ground up, rather than bolting on an audio fallback as an afterthought.

Instead of forcing a visually impaired user to solve a separate puzzle, our games include native keyboard navigation and screen reader support. Users with disabilities play the same game through equivalent, accessible input methods — Tab to select elements, Arrow keys to move, and Space or Enter to interact.

Native Keyboard & Screen Reader Support

Every game implements standard aria-live regions for real-time announcements, semantic HTML roles, and full keyboard controls. Screen readers (VoiceOver, TalkBack, NVDA) receive contextual instructions and progress updates throughout the game. Example: "Welcome to the pet shop. Stack 3 turtles to verify. Use Tab to select a turtle, Space to pick up, Arrow keys to move."

4. Mobile-First Screen Reader Support

A critical failing of legacy accessibility implementations is the assumption that visually impaired users are on desktop computers with physical keyboards (using Tab and Enter). In reality, mobile screen readers (iOS VoiceOver and Android TalkBack) dominate.

Our games use native HTML5 interactive elements (<button>, <canvas> with ARIA roles) that work natively with mobile screen readers. VoiceOver users on iPhone can navigate game elements with swipe gestures and activate them with double-tap, while TalkBack users on Android use equivalent touch exploration. No physical keyboard is required.

5. Proof-of-Work as the Security Layer

With accessible game controls, how does the system prevent bots from simply completing the game programmatically?

The security layer is not the game itself — it's the cryptographic Proof-of-Work running in the background. While a human plays the game (via any input method — mouse, touch, or keyboard), the SDK asynchronously solves a computationally expensive SHA-256 puzzle. This makes automated attacks economically unviable regardless of the input method used.